Virtual Reality & Religion: Wrap-up
December 19, 2009
This class has given me the opportunity to explore the world of media and virtual reality through a religious lens. Throughout the semester we examined the impact of a relatively new form of media and expression (Video games ) as well as the impact of media on society. As we enter the media dominant time in our society it was very important and enlightening to examine the effects and possibilities technological advances such as the Internet and computer have in the way people gather, exchange, and deliver information through media outlets. The content and ideas of the authors which contributed to the unique and fairly new study of religion and virtual reality were thoroughly discussed and examined, leading to a multitude of ideas and theories which affect all aspects of society not just I religious.
Overall, I really enjoyed my time in class as it has changed the way I look at and interpret technology and media. The knowledge acquired has given me an in-depth look at were media has come from and where it is going. Religious groups are beginning to adapt and conform with a changing society finding innovative ways to attract and portray their message to all. The use of video game is far more than an activity to pass time rather an outlet to exchange, gather, and experience important issues which affect society. As religions begin to utilize technology the consumer (people) are also utilizing technology and are finding new ways to practice, promote, and learn about religion through the virtual world. The knowledge acquired from this class has allowed me to look at the world a little different as I find myself analyzing and examining certain aspects of media with the content covered.This class and subject topic is highly useful and essential in gaining an understanding of where media has come from, where media is presently, and where it is going.